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The initial Project CARS 3 release VR performance was rather abysmal for a product advertised as having "best in class VR support." Codemasters did at least include VR support on day one for this product and is presumably committed to providing improvements and optimization to the VR implementation. The intent of the guide is to provide functional settings for Project CARS 3 VR users. VR performance still just as bad, though.
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Impacts of graphics settings on performance (as per Tom's Hardware [TEXTURE RESOLUTION: 2-4%Īlso updated my NVIDIA driver to latest version 456.38 and along with the patch has perhaps improved crash to desktop, still have them though so hard to tell. The Resolution setting does not change what goes to the RIFT during racing it does change the menus, videos, and what gets sent to the screen, so set that to whatever you want. If you have a Ryzen 9 3950X with 64 GB RAM and an RTX 2080 Super or similar those values will likely be Anisotropic 4X and VR SuperSampling 1.5 - 1.7. Set your Texture Filtering and VR Supersampling values low enough to get at least 45 FPS for a passable VR experience even when racing in the rain. Please consider rating this guide if you like it!
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